So I haven´t really done blogposts before and I don´t think a lot of people will read this. But I figured that it might be a good habit to post here at least once every two weeks. Hoping it´ll help me stay extra productive since I know I´ll have to post something up here regularly. We´ll see how it goes! :D
So recently I´ve been tackling one of my weaker points which is just pure modeling. I´ve struggled a lot with complex shapes and transitioning from soft to hard shapes. So decided that I was going to do more of this since even if this doesn´t turn out my main area of expertise that I´m working with, I feel this is one of the things I should at least be decent at.
So the result I´ve come up with is this German Luger from the Wolfenstein games. I got to practice working with subdivs and booleans which I haven´t spent that much time with before. In the end, I think it turned out ok and now I´m definitely pumped to do more stuff like this to improve myself further and eliminate this nasty weak point :D
Here are some screenshots of my baked low poly version if you want to have a look. Also, I totally would love to get some feedback if there is something weird that sticks out about it :)



